Enlisted
Squad WarfareYou command a squad rather than a soldier: a handful of men who die one at a time while you keep giving orders. Matches are over in minutes.
- Squad command
- Historical campaigns
- Short matches
None of these are ours. They are four free-to-play browser games made by other studios, and they were chosen to be unlike one another: a squad you command rather than a soldier you are, a castle that teaches itself to you, a dogfight over asteroid fields, and hidden-object scenes funding a Victorian factory.
All four load in the tab already in front of you. No installer, no launcher, nothing to update next month. Every entry answers the same questions - what the game is, what it is good at, how long a sitting lasts, what the shop is for.
The usual page of this kind lists dozens of games and tells you nothing useful about one. Four is short enough to have played each properly. The conditions were simple:
You command a squad rather than a soldier: a handful of men who die one at a time while you keep giving orders. Matches are over in minutes.
A castle that begins as four walls and ends as a problem for the neighbours. It teaches itself to you, which is rarer here than it should be.
Capital ships and asteroid fields, with a hangar you fill as you work out which hull suits you. A fight starts and finishes while the kettle boils.
Hidden-object scenes that fund a Victorian factory empire. Two unrelated games welded together, and the join holds better than it should.
Read across the session column first. These four differ far more in the rhythm they want than in what they are about.
| Game | Genre | A typical sitting | Device |
|---|---|---|---|
| Enlisted | Squad Warfare | 10 to 15 minutes a match | Desktop and laptop. |
| Goodgame Empire | Castle Strategy | 15 to 25 minutes | Desktop, laptop and tablet. |
| Star Conflict | Space Shooter | 15 to 30 minutes a match | Desktop and laptop. |
| Uptasia | Build & Hidden-Object | 15 to 30 minutes | Desktop, laptop and tablet. |
All four open free and continue free, and all four sell something - a premium account, a currency, a faster clock, a ship. That is what keeps them running, and leaving the description at "free" would be hiding the useful half of the answer.
What we looked at is whether a player who spends nothing is still playing the whole game. In these four, they are. Paying buys time back rather than buying a win. If you want to spend, pick the number first and hold to it.
Starting on a work laptop and finishing at home without carrying anything between them is something only a browser game offers. It has a cost, and it is worth knowing where:
Goodgame Empire, if this is your first game of the sort. It explains each piece as it hands it to you and an hour later you have a castle and a reason to come back. If you want a result tonight instead, Star Conflict will give you one in fifteen minutes.
Nothing at all. Each of the four plays inside the browser; a couple have an optional client, which is never required.
They open and they are usable, though the interfaces assume a pointer. A tablet suits a short visit better than a long one.
For most, yes - the game has to store your progress. The account is free, lives on their own site, and is separate from anything here.
Yes, all four. Each sells optional extras to fund itself, and none of them puts the part worth playing behind the till.
Because the people who built the site play them. They belong to other studios and are here on their own merits.
A short list of free browser games worth an evening, kept by the people who run this site. None of them ours.